These objects can be as complicated as a breathing apparatus to allow you to breathe underwater to a bag of ball bearings to trip up your foes. These objects are largely restricted to solving problems in the world, not necessarily for harming your opponents. With your tools, you can create problem-solving objects to help you on your adventures, or just make life easier. To remove an old vial from a gadget, you must spend an action to carefully remove it, and then use another action to insert a new vial. This vial can then be used to provide the necessary magic to power your Magical Objects for a certain amount of time as decided by the object. This liquid gas can be bought from a Tinkerer's Guild, alchemist, or other suitable locations for 15 gp for 1 vial. Miasma is highly magical and volatile, capable of exploding in a poisonous gas that strangles and suffocates those unlucky enough to be touched by it. This strange, blue-white liquid gas is known as miasma and is produced as a by-product by alchemists and can even be harvested in the Elemental Chaos. This tool will use miasma as it's base, but your world may feature something else like a runestone with a small reservoir of magic. This could be miasma, residue from a slain elemental, or something else that contains magic in its essence. While a tinkerer doesn't have to be proficient in magic to craft such an item, they need something magical to power the item. Magical Objectsįor some of the most complicated objects, magical objects are a blend of magic and technology that must be powered and can only work if magic is placed in them. These items require a blueprint to produce them due to their complexity. These objects are often seen as marvels of magic by the general population, even if they use no magic in them. Mechanical Objectsįor more complex and mechanical pieces, Mechanical objects use a tiny bit of magic but largely rely on your engineering abilities and skill. These items don't require a blueprint to produce them, only time and a few raw materials. They often feature very few moving parts and very simple in their construction. Mundane objects are simple items that don't require much work to produce. ![]() The DC for crafting an object is based on the object you are attempting to create and it's complexity. You must pay the gold cost again and re-attempt the check after 8 hours. On a failed check, the gold cost for the past 8 hours is expended but you make no progress on your object. Once you finish 8 hours of work on the object, you must attempt a Dexterity (Tinker's Tools) check to make progress on your object. The raw materials are abstracted out into a gold cost for the object, and you must spend that amount of gold for every 8 hours of work on the object. ![]() You must gather the raw materials and then spend several hours crafting the item. Once you have your blueprints, you can begin assembling your object. On a failed check, you make no progress for this day and must spend another day creating a set of blueprints. When you are creating your blueprints, there are no gold costs for this day. The DC is determined by the type of object you are attempting to create and it's complexity. To create blueprints, you must spend 8 hours working on your blueprints and then make an Intelligence (Tinker's Tools) check. When you wish to construct an object, you must first have blueprints to work from, unless you are attempting to make a Mundane object. Crafted items, once created, last until they are broken and any item that is more complex than Mundane requires a blueprint to build. Generally, the more complex an item is, the more likely it is going to be magical. You can craft three different types of objects: Mundane, Mechanical, and Magical. After choosing the item to craft, you then must gather the required ingredients and then begin crafting the item. To craft an object, you must have proficiency in the use of tinker's tools and you must know the object you wish to craft. ![]() Tinker's Tools weigh 10 lbs and cost 50 gp. Tinker's Tools include a variety of hand tools, saws, screwdrivers, wrenches, small oil dropper, rubber tubing, and other strange gadgets. ![]() The following text replaces the text found on pg. Your set of tools may be dirty and grimy, your blueprints smudged up, but that's never stopped you from creating wonderful and magnificent creations! Tinker's Tools
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